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Showing posts from May, 2021

May 3rd 2021

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We are glad to announce that we did manage to finish the script. Now tests are being made to know which sprites can be cloned and how we can use that info to our advantage. The rest of this post will be explaining what errors we made and how we solved them.  The assembly script (ASM script for short) was taken from this post on PokéCommunity (credits to user FBI for making this useful yet compact code). The first code, which must be written in free space, is where the magic happens. Again, we do not know ASM so some of it is still out of our understanding. Bro tip: free space starts on 0x71A260. There is written space after this, of course, and that address might already contain data if you edited sprites or wrote scripts before trying this. There is also dedicated software to find free space in your ROM so if you need further assistance on finding free space, you should use those tools. They are very useful for any kind of hacking you do to the ROM. This code will first check the fla